UX Design

01

Mind-Full Tablet Games

The Mind-Full Tablets Games project is a set of three games developed to assist young children in the development of affect-regulation skills. To help children learn and practice these skills we developed a series of affect regulation games on an Android tablet controlled by neurofeedback.

Full Prototype Mounted on a TV

02

Social Network Ambient Display

This ambient display functions as a notification system to provide information about various online social networks. A chain of 20 Programmable LEDs represents various information of up to four individuals simultaneously.

03

Flash Prototypes for Usability Study

This project entailed the design of two high definition UI prototypes to be utilized in a series of user studies investigating input methods for a Kodak camera. The camera was a new model consumer camera with WiFi and Bluetooth capabilities, but no touchscreen.

Text Entry

04

Shadow Box

The Shadow Box is a tangible computing project that exploits visual association and auditory clues to teach children pre-reading skills.Through the process of matching words with their visual representations, children will explore the relationship between a word and its meaning, providing the conceptual framework necessary to acquire higher level pre-reading skills leading up to phonemic awareness.

05

On My Mind

“On My Mind” is a product that was developed to help support the contextual and cognitive challenges associated with speed dating. It was completed as part of the Introduction to HCI Masters course at Georgia Tech (CS 6750).

Text Entry

06

Casablanca: A Digital Critical Edition

In collaboration with the American Film Institute, and with the cooperation of Warner Brothers Home Video and InterActual, and with funding from the National Endowment for the Humanities, Georgia Tech is creating a digital edition of the American film classic Casablanca (1942), which will serve as the prototype for a repository for scholarly and critical annotations of all of American films. Scholars can link targeted film segments to other primary materials such as shooting scripts, production memos, and never before seen outtakes.