Taro(t)ception
Aaron Levisohn and Diane Gromala designed an interactive artwork titled Taro(t)ception to explore embodied interactive art, focusing particularly on the role of interoception and the continually changing confluences of mind, body and world.
Read MoreBeatBender
BeatBender is a computer music project that explores a new method for generating emergent rhythmic drum patterns using the subsumption architecture. Rather than explicitly coding symbolic intelligence into the system using procedural algorithms, BeatBender uses a behavior-based model to elicit emergent rhythmic output from six autonomous agents.
Read MoreMeatbook
The Meatbook, an interactive art installation, explores the use of a novel tangible interface to provoke a visceral response in the viewer. The Meatbook presentes the symbiosis of the mechanical and the organic as it simultaneously juxtaposes the conflicting materiality of these media.
Read MoreFlash Prototypes for Usability Study
// // ]]> This project entailed the design of two high definition UI prototypes to be utilized in a series of user studies investigating input methods for a Kodak camera. The camera was a new model consumer camera with WiFi and Bluetooth capabilities, but no touchscreen. The first design explores possible methods for text entry and...
Read MoreShadow Box
The Shadow Box is a tangible computing project that exploits visual association and auditory clues to teach children pre-reading skills.Through the process of matching words with their visual representations, children will explore the relationship between a word and its meaning, providing the conceptual framework necessary to acquire higher level pre-reading skills leading up to phonemic awareness.
Read MoreIntelliChime
Analogous to real windchimes which produce acoustic tones as they sway in the wind, the intelliChime is an ambient display that generates electronic sounds with the movements of passing people. In this way, the project attributes a recognizable personality to an electronic artifact and explores the dynamics of human-machine interactions that such personalities can produce.
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