Embodying Interaction

Aaron Levisohn, PhD., is a designer and researcher with a passion for imagining new ways for users to interact with and through technology. He is an expert in embodied cognition and its application to movement-based interaction with technology. He has taught courses focused on the design of embodied interfaces, wearable technology, and tangibles. His professional experience includes developing consumer electronics at Kodak and Samsung, and he currently heads UX Research for the University of British Columbia’s $100 million SASI project.

About

Aaron Levisohn resides in Vancouver, B.C. with his wife Michelle and his son Anders. When not investigating novel ways of designing structures using Legos and Magnablocks,  you can find him playing with Arduino micro-controllers, exploring digital photography, painting, and gardening. He keeps active by cycling, skiing, and playing Ultimate. He wishes he had more time to play guitar.

Aaron is currently looking for employment in academia or industry.

email: alevisohn at gmail dot com

About

Aaron Levisohn resides in Vancouver, B.C. with his wife Michelle and his son Anders. When not investigating novel ways of designing structures using Legos and Magnablocks,  you can find him playing with Arduino micro-controllers, exploring digital photography, painting, and gardening. He keeps active by cycling, skiing, and playing Ultimate. He wishes he had more time to play guitar.

Aaron is currently looking for employment in academia or industry.

email: alevisohn at gmail dot com

Code

These are pieces of code that I have worked on over the years. Some explore the artistic properties of the medium while others are more functional in nature.

All links open in a new window.

Processing:

Computational Aesthetics

Braitenberg Cockroach

Braitenberg Series

  1. Braitenberg Cockroach
  2. Disco Braitenberg
  3. Braitenberg Island
  4. Braitenberg Evolution

 

 

 

Max/MSP/Jitter: (Coming Soon)

 

 

 

 

Arduino: (Coming Soon)

Sun Rays

 

Mandala

 

Multi Media Bar

Previous
Mind-Full Tablet Games

The Mind-Full Tablets Games project is a set of three games developed to assist young children in the development of affect-regulation skills. To help children learn and practice these skills we developed a series of affect regulation games on an Android tablet controlled by neurofeedback.

Social Network Ambient Display

This ambient display functions as a notification system to provide information about various online social networks. A chain of 20 Programmable LEDs represents various information of up to four individuals simultaneously.

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